Some recent glitches caused by a security upgrade have been fixed. Most notably, the Like/Dislike buttons on comments should now be working. Let me know if there are other issues.

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Some recent glitches caused by a security upgrade have been fixed. Most notably, the Like/Dislike buttons on comments should now be working. Let me know if there are other issues.
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It amuses me that there is a real-world application for game theory. Of course it’s complicated by the group mind effect. In essence the group mind that votes down Jay or Jan(*) becomes an entity, which is retaliated against by (here) the smaller group containing Jay and Jan. And that is pleasantly complicated by suspicions of who is and isn’t in each group. (Some votes are doubtless from lurkers.)
* – one of which I am not always a member.
There has been a lot of tweaking on of the number of likes and dislikes required since the introduction, but is a comment liked by 11 and disliked by 2 really a hot debate? Should a comment need 10 more likes than dislikes to be well liked/loved?
Obviously four more was a bit too few, even more so for making comments hidden due to a low rating.
IMHO, removing them all together is a better option than the current settings.
@PJ:
But you are obviously able to read the counts and draw your conclusions. That’s enough isn’t it?
I find the counts kind of an amusing side story. Small counts can mean a lot of things, but i’d say 11 to 2 means most visiters that day agreed. A different crowd on a different day could go the other way.
There will be selection bias in any community.